About

Nexus Game Studio is a team of individuals of different creative skills who have a passion for games. Based in Barrie, Ontario, we’re an independent development team with no budget but lots of love to craft games that bring the finest experiences, focusing on all aspects of what makes a great game. We hope you enjoy our games as much as we enjoy creating them.


OFFICIAL DEVELOPERS FOR:

   

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Still Alive and With a Big Update

Long time no see folks, we should start off by explaining why it has been so long since a new blog update. Well truth be told, life is getting rather busy at this time of year for some of us, even though we have been working extremely hard on all our projects. Some of you may have noticed that I put out some little updates here and there via Twitter and Facebook, those are great sources for small updates that do not really need a blog update for. On to some game news! Lets start off with Black Sun, first and foremost we have a ModDB and an IndieDB (their newly opened site) pages up and running, so if you are part of those communities then be sure to “watch” Black Sun on there, we could use the support. We have been working very hard on getting the engine up and running and recently running our very first stress test on actual Xbox 360 hardware with excellent results, in a nutshell let me say “lots of ships, smooth framerate”. Keep in mind that we do not have all...
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New and Improved

As you may notice, the website is all new and shiny looking. We hope you like the new website as it adds a stylish new look but keeping the features of the old site. As a heads up, the site has some very minor bugs, so keep in mind it is a work in progress. On to some game news! First up is Black Sun, hopefully by next week we’ll have some new media on the game to share with you guys, we’ve been working extremely hard to get the game up and running along with modeling, texturing, etc. We are still extremely early in development and we have a long road ahead of us. On to Gravonaut, the game is coming along slowly since all efforts switched back to Black Sun, though we are about to switch back. After discussion we decided to release an iPad version after the iPhone version due to the fact that, well… we do not have iPads yet since they have not been released outside the USA, and no, we’re not importing. We have been developing on an iPad simulator but that has seemed...
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This Just In…

Over the next few days the site will be updated, I’m holding off of uploading new media until the update is complete since we will have an overhauled gallery on the site. Mean time feel free to use the site and forums since they will still be active.
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An Out Of This World Update

Three updates in 2 weeks? Now that’s crazy talk. This update is some major news for us so lets dig right into it. First and foremost, I would like to introduce you all to Kyle, our newest member to the Nexus team. He is our second programmer added to the team to help us with development on the Black Sun project. The second piece of news I would like to reveal is our mobile game which is entitled “Gravonaut” (genius, I know). This game is our first iPad game with an iPhone and iPod Touch release very shortly after. This game was meant to be a simple side project for us as it is our first step into Apple development, as well we wanted to focus all our resources on Black Sun, so simplicity was key. Note: Screen taken from Pre-Alpha build, not final game. To explain the game a bit more, it is a 2D sidescroller where you have no control over the characters movement, but instead to control him you must control gravity itself. Flipping gravity will cause the character to change...
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Apple Approved

Just a quick update today, I just wanted to post on here that we officially have our license and SDK to develop for iPhone and iPad. So now we can release our game for these devices on the App Store. Within the coming days we will be posting some media of our iPad/iPhone game to give you a taste of whats coming. Development is going along fantastic, keep in mind its a side project game. It’s simple, fun, but hard game as we attempt Apple development, its our first but not our last game for those platforms.
Team

Stephen Boyce: Lead Game Designer / Director, Art Lead, 3D / 2D Artist.

Brian Palma: Creative Director, 3D Artist.

Andrea Boddam: Senior Artist / Concept Artist, 3D / 2D Artist.

Clinton Bale: Programming Lead, Network Programmer

Kyle Baran: Programming Assistant

Collaboration Support

Shaun Tennant: Story and Script Writer

Black Sun

Futuristic space warfare that focuses visceral spaceship combat. Battle in large scale wars fighting with different classes of ships though an engaging single player campaign or take the fight online. Coming soon to Xbox Live Indie Games.
Gravonaut

Gravonaut is a 2D sidescroller where you have no control over the character. As the character moves on his own, you must guide him to safety by controlling the moons gravity, reversing or normalizing gravity to change the direction he moves in. A game that is a test of skill an reflex, we never said it was going to be easy. Coming soon to iPhone and iPod Touch.
Forums

Join our Nexus forum community to get the latest exclusive info as well as give your input to help improve our games. We want to hear what you have to say (so long as it’s nice) about any of the games we produce, just make sure to follow the simple rule of “if you play nice, then we play nice”, or else feel our wrath! Hope you enjoy our games as well as our community!


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