Archive for 2010

We are looking to add new members to our team to help bring to fruition our projects in development. If you have a passion for game development and you want to be a part of our crew, apply today. Job Details: The position is for a game programmer that is willing to work on a [...]

Happy Holidays

In: Blog

25 Dec 2010

The team here at Nexus would like to wish everyone Happy Holidays and a Happy New Year! Before years end we will be posting some news updates regarding Gravonaut and other information we want to share with you. Some news I can share now, Gravonaut is being extremely well received by everyone, the commercial video [...]

Gravonaut Is Live!

In: Blog

20 Dec 2010

That’s right, as we speak, Gravonaut is fully live on the iTunes App Store! It was a fun night watching it go live across the globe while celebrating with friends.  We hope you really enjoy the game as much as we enjoyed creating it. Stay tuned to the site as we will be talking more [...]

Thats right folks, as of this morning, we got the OK from Apple, approving the app in no time at all. Gravonaut was “waiting for review” for 5 days and went “in review” yesterday, only to be approved today. So without further ado… Gravonaut will be available for purchase on December 20th, 2010 for $0.99 [...]

Good News Everyone!

In: Blog

11 Dec 2010

As of last night, we have officially completed Gravonaut, squashed the last of the known bugs and polished to a state that we are satisfied with to be released. Over the past few weeks, we were only about a day or two away from completion when a new mandatory software update came out for our [...]

Indie Games Uprising

In: Blog

30 Nov 2010

The Xbox Live Indie Games channel is a mixed bag of sorts, for every 10 shovelware game, there is a diamond in the rough. The XBLIG community is forming together to cause the Indie Games Winter Uprising. This December there will be a large release of 14 top quality games from the best community developers. [...]

Cuts and Bruises

In: Blog

22 Nov 2010

Today I would like to go over a few decisions that we made regarding Gravonaut. As we stated in our previous post, we were waiting for our game engine update to be released to see how much performance we would gain on older iOS devices, well the update was finally released and I shall explain [...]

As we wrap up development on Gravonaut, I thought I would explain to everyone what is happening and what we plan to do. At this very point, Gravonaut is very much near completion, about the 98% mark. Music is implemented and sound effects are being finished up as we speak, all that remains is a [...]

Just a quick update on how things are going on in the studio. We’ve been working extreme overtime doing the finishing touches on Gravonaut, we are in the final stretch doing the last little bits such as finishing the menu system and audio, that is all what is left. Expect some news on the finished [...]

Beta Progress Report 2

In: Blog

29 Sep 2010

Time for a new progress report on Gravonaut. Last night we held our second βeta test session, a mixed group of males and females all of different skill levels. A great help since we discovered unknown bugs, not necessarily game breakers, but enough to hamper on the experience, so a big thank you to those [...]


Nexus Game Studio is an independent game development team located in Barrie, Ontario. We love to craft games, focusing on all aspects of what makes a great interactive experience.

Twitter Feed

    • Steve Boyce: Sooner than you think ;) [...]
    • NexusBrian: Thanks for the kind words Crush and Alyssa :) As for gameplay footage, we hope to have something [...]
    • Alyssa KP: Agreed with @Crush, looking great! Such a pretty looking game. Would be nice to see it in motion, an [...]
    • Crush Games: Game is looking better and better every time I see it! Really like the design of the HUD and GUI you [...]
    • Steve Boyce: Thanks mrpectate, we are very happy you are enjoying the game! We are aware of the issue, thankfully [...]