Well About Time

In: Blog

1 Sep 2010

Ladies and gentlemen, I am extremely happy (and exhausted) to announce that Gravonaut has officially hit βeta status of development! Clocking in countless hours, the game content wise is complete. Since this is βeta however, does not mean the game is 100% finished…yet! For those unfamiliar with the term “βeta”, its a software development term for when a game is complete content wise, a game is playable start to finish, but still has bugs or unfinished assets to complete. So yes, the game is done content wise, but we still have music, menus, some graphics, and a list of bugs to squash before we can submit to Apple, all in addition to play testing. Don’t worry though, all the hard stuff is done!

As you may have noticed, Gravonaut has slipped past August since it is now September, some major issues occurred in the development cycle that caused me to scrap some major assets and rebuild, this overall has lost me about 2 weeks of work, but in the end the delay made a better game. As the great Shigeru Miyamoto (the creator of Mario) once said “A delayed game is eventually good, a bad game is bad forever”. The delay has made a better game in the end and is giving us time to add a plethora of new features and performance optimizations, but I do apologize for it being longer than anticipated.

As a celebration of hitting βeta, we have lowered the prices of all our shirts in the online store. Now is a great time to show your support for Nexus and Gravonaut by rocking some of our sexy shirts, plus all profits made help aid future development of our games. If you’re on Facebook, you can also show some support by “liking” Gravonaut.

I am extremely excited to have finally hit this stage since we are in the final stretch now, has been a long time coming with too many sleepless nights and hair pulling moments, but thanks to our amazing team, family, and friends, it has made the process all worth it.

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Nexus Game Studio is an independent game development team located in Barrie, Ontario. We love to craft games, focusing on all aspects of what makes a great interactive experience.

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    • Steve Boyce: Sooner than you think ;) [...]
    • NexusBrian: Thanks for the kind words Crush and Alyssa :) As for gameplay footage, we hope to have something [...]
    • Alyssa KP: Agreed with @Crush, looking great! Such a pretty looking game. Would be nice to see it in motion, an [...]
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