We are looking to add new members to our team to help bring to fruition our projects in development. If you have a passion for game development and you want to be a part of our crew, apply today.
The position is for a game programmer that is willing to work on a volunteer basis for our indie development team. The job takes on all programming duties to get the game up and running as well as to implement design choices and gameplay mechanics. You will be working very closely with other members of the team on site to help develop games that range from PC, iPhone and other platforms. As stated, the position is all on a volunteer basis as we all work hard at our own free will. Profit earned off the titles the team works on however is of course fairly shared with everyone involved with the project.
We are really looking for an individual who is willing to be dedicated, trustworthy, and reliable towards our projects. As a small independent studio, we are all working on a volunteer basis to help bring together a passion and a dream. We are also in partnership with Georgian College’s Co-Op program. If you are interested in working and helping us grow, contact us.
-Implement code based upon systems created for all aspects of the game.
-Work cooperatively with team members to plan and execute game features.
-Evaluate code and communicate programming issues to enhance code quality.
-Communicate ideas and decisions to team members.
-Working with existing code systems and/or creating new code.
-Break down tasks and determine time frames to keep on production scheduling.
-Strong knowledge of C# programming language (C++ and other programming languages welcome)
-Programming for 3D and 2D systems in their respective environments.
-Preferred knowledge of Unity 3D.
-Good knowledge of math.
-Experience with programming platforms required for development.
-Strong communication skills.
-Willing to dedicate time towards the studio for development.
-Most importantly, have a passion and a knowledge of video games.
Please include the following information in your email:
Name, age, location, information about yourself including any schooling / experience in development, your interest in gaming, development demos (if any), or anything else that will help us know more about you and your skills.
Steve Boyce – Nexus Game Studio
The team here at Nexus would like to wish everyone Happy Holidays and a Happy New Year!
Before years end we will be posting some news updates regarding Gravonaut and other information we want to share with you. Some news I can share now, Gravonaut is being extremely well received by everyone, the commercial video is loved by all as well. So far we have been getting 5 star reviews on iTunes and have gotten featured under “New and Noteworthy” under the “Arcade” and “Adventure” categories on the Canadian store.
Just tonight the first web review has been posted, a raving review for the game that you can read here. If you have bought the game, please do us a favor and be sure to leave us a review on iTunes. Also, if you want to help us spread the word, why not share it with your friends by posting about it on Facebook or Twitter, every little bit helps us.
Have a fantastic Christmas, enjoy the game, and look forward to more news soon!
That’s right, as we speak, Gravonaut is fully live on the iTunes App Store! It was a fun night watching it go live across the globe while celebrating with friends. We hope you really enjoy the game as much as we enjoyed creating it.
Stay tuned to the site as we will be talking more about future Gravonaut updates coming shortly.
Thank you for all your support!
Thats right folks, as of this morning, we got the OK from Apple, approving the app in no time at all. Gravonaut was “waiting for review” for 5 days and went “in review” yesterday, only to be approved today. So without further ado…
As a side note, we have a bug fix in the works that will be released as an app update as version 1.1 as soon as the App Store lock down is over with, this will correct the very minor issues discovered post submission to Apple.
As of last night, we have officially completed Gravonaut, squashed the last of the known bugs and polished to a state that we are satisfied with to be released. Over the past few weeks, we were only about a day or two away from completion when a new mandatory software update came out for our game engine that unfortunately broke the game. After much work on our half and the dedicated help we received from the engine team, specifically Dani McDowell who has been an incredible help over the past few weeks, we have come to some work arounds that allowed us to complete the game.
We are currently in the process of submission to Apple and we hope we can have it reviewed and approved before Christmas. We will keep you up to date on that status.
We are sorry for the delay…again, this time it was not our fault but now that we are done, we just have a small wait to be approved by Apple before hitting the App Store for your playing pleasure.