Archive for the ‘Blog’ Category

This week, we’ll be doing an overview of the new unit and upgrade menu system. Infinite has some elements of a strategy game in its DNA, the basic structure that is quite common in some real-time strategy games such as unit building and unit upgrading is featured in a light, alternative form in infinite. First, [...]

We are in 2012, a fresh new year and a chance for us to really set ourselves in the right direction. We hope everyone had an excellent holiday and a happy new year! This update we have quite a bit to cover, we have had some major progression since the last update. First and foremost, [...]

One year ago we have released Gravonaut on the Apple App Store, a scary time for us, our first app into the wild. Gravonaut has been successful for us, many high scoring reviews, free updates that add a slew of new content to the game and even award nominations. It all started with this teaser [...]

Infinite has seen some major improvements since our last developer diary. Previously we have stated that we were having issues with getting optimal performance on the older iOS devices such as the iPhone 3G or iPod Touch 2nd gen. After much code cleaning we have managed to get the game running at a stable and [...]

Over the past month we have been really cracking down on memory issues regarding the older generation of iPhone and iPod Touch devices, it has seen a significant improvement since our previous developer diary and we still plan to target the older generation devices. Overall progress on development has been great, the galaxy map is [...]

Many of you have asked where to get our snazzy Nexus shirts that we wear. We decided to change service providers that print our shirts since we designed our new logo for the studio. We are with a new company called Spreadshirt, the quality of their shirts is outstanding and better yet, it costs less [...]

After our full reveal infinite (previously known as the project title of Kepler), the response has been outstanding! Comments on the blog, from twitter, email, facebook, in person, whichever, all have been extremely positive and we’re very pleased that everyone is excited about our new game. We’ve been cracking away at the game even more, [...]

Finally! Today is a special day for us, we have reached our goal of achieving “alpha” status on project Kepler’s development cycle. For those who do not know what we mean by “alpha”, for us it means that we have reach the point where we have an unfinished game that is not content complete and [...]

We’ve stated previously that we were going to be doing a large developer diary, since we have been making stellar progress (no pun intended), we have decided to hold back just a little bit more so that we can officially announce our new game and reveal it properly with plenty of details. Quite a bit [...]

Gravonaut Update 1.2.2

In: Blog

26 Sep 2011

The latest update for Gravonaut has been approved and is released, version 1.2.2. Nothing special in this update, more of just minor fixes, here are the release notes. GRAVONAUT Update 1.2.2. -Bug fix to level 9 where player could get stuck on a graphic. -Minor bug fixes. -Updated Nexus Game Studio logo upon software boot. [...]


Nexus Game Studio is an independent game development team located in Barrie, Ontario. We love to craft games, focusing on all aspects of what makes a great interactive experience.

Twitter Feed

    • Steve Boyce: Sooner than you think ;) [...]
    • NexusBrian: Thanks for the kind words Crush and Alyssa :) As for gameplay footage, we hope to have something [...]
    • Alyssa KP: Agreed with @Crush, looking great! Such a pretty looking game. Would be nice to see it in motion, an [...]
    • Crush Games: Game is looking better and better every time I see it! Really like the design of the HUD and GUI you [...]
    • Steve Boyce: Thanks mrpectate, we are very happy you are enjoying the game! We are aware of the issue, thankfully [...]