In: Blog
2 Nov 2011Many of you have asked where to get our snazzy Nexus shirts that we wear. We decided to change service providers that print our shirts since we designed our new logo for the studio. We are with a new company called Spreadshirt, the quality of their shirts is outstanding and better yet, it costs less [...]
In: Blog
29 Oct 2011After our full reveal infinite (previously known as the project title of Kepler), the response has been outstanding! Comments on the blog, from twitter, email, facebook, in person, whichever, all have been extremely positive and we’re very pleased that everyone is excited about our new game. We’ve been cracking away at the game even more, [...]
In: Blog
13 Oct 2011Finally! Today is a special day for us, we have reached our goal of achieving “alpha” status on project Kepler’s development cycle. For those who do not know what we mean by “alpha”, for us it means that we have reach the point where we have an unfinished game that is not content complete and [...]
In: Blog
10 Oct 2011We’ve stated previously that we were going to be doing a large developer diary, since we have been making stellar progress (no pun intended), we have decided to hold back just a little bit more so that we can officially announce our new game and reveal it properly with plenty of details. Quite a bit [...]
In: Blog
26 Sep 2011The latest update for Gravonaut has been approved and is released, version 1.2.2. Nothing special in this update, more of just minor fixes, here are the release notes. GRAVONAUT Update 1.2.2. -Bug fix to level 9 where player could get stuck on a graphic. -Minor bug fixes. -Updated Nexus Game Studio logo upon software boot. [...]
In: Blog
18 Sep 2011Boy oh boy does the time fly! Yesterday we celebrated our 3rd anniversary of Nexus, we’ve been making games for a bit longer but not officially as a business. We would of put up this post last night, however we decided to go out and celebrate. Thanks to all who attended and drunkenly wished us [...]
In: Blog
16 Sep 2011Over the past few weeks, we have completed quite a bit on Kepler, however we do not have much to show you right now since this is more of an small update rather than a full developer diary. We have undergone a significant code rewrite to help overall performance as well as implementing new physics [...]
In: Blog
30 Aug 2011As I’m typing away here on the code for Kepler, there is a part of the game where I need the function of a switch to turn an object on and off. Lua does not natively support a switch function like some C languages and makes the “what should be simple process”, into a beat [...]
In: Blog
17 Aug 2011As the title states, big changes are happening to Kepler. Within the past two weeks, the game has undergone some major modifications to it’s core systems, mechanics, and overall style. After taking a short breather, refreshing our mindful pallets, we have dug deep back into astrology, more and more things started making sense again and [...]
In: Blog
2 Aug 2011Over the past month we have completed quite a bit, however still a bit away from finishing this project. We have nailed down a big chunk of code that ranges from multiple gameplay systems and mechanics, as much as we have done code wise, there is still very little we can show right now. In [...]
Nexus Game Studio is an independent game development team located in Barrie, Ontario. We love to craft games, focusing on all aspects of what makes a great interactive experience.