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	<title>Nexus Game Studio</title>
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	<link>http://www.nexusgamestudio.com</link>
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		<title>Well About Time</title>
		<link>http://www.nexusgamestudio.com/2010/09/01/well-about-time/</link>
		<comments>http://www.nexusgamestudio.com/2010/09/01/well-about-time/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 01:34:53 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=481</guid>
		<description><![CDATA[Ladies and gentlemen, I am extremely happy (and exhausted) to announce that Gravonaut has officially hit βeta status of development! Clocking in countless hours, the game content wise is complete. Since this is βeta however, does not mean the game is 100% finished&#8230;yet! For those unfamiliar with the term &#8220;βeta&#8221;, its a software development term [...]]]></description>
			<content:encoded><![CDATA[<p>Ladies and gentlemen, I am extremely happy <span style="text-decoration: line-through;">(and exhausted)</span> to announce that <a href="http://www.gravonaut.com">Gravonaut</a> has officially hit βeta status of development! Clocking in countless hours, the game content wise is complete. Since this is βeta however, does not mean the game is 100% finished&#8230;yet! For those unfamiliar with the term &#8220;βeta&#8221;, its a software development term for when a game is complete content wise, a game is playable start to finish, but still has bugs or unfinished assets to complete. So yes, the game is done content wise, but we still have music, menus, some graphics, and a list of bugs to squash before we can submit to Apple, all in addition to play testing. Don&#8217;t worry though, all the hard stuff is done!</p>
<p>As you may have noticed, <a href="http://www.gravonaut.com">Gravonaut</a> has slipped past August since it is now September, some major issues occurred in the development cycle that caused me to scrap some major assets and rebuild, this overall has lost me about 2 weeks of work, but in the end the delay made a better game. As the great Shigeru Miyamoto <em>(the creator of Mario) </em>once said <em>&#8220;A delayed game is eventually good, a bad game is bad forever&#8221;. </em>The delay <em>has</em> made a better game in the end and is giving us time to add a plethora of new features and performance optimizations, but I do apologize for it being longer than anticipated.</p>
<p>As a celebration of hitting βeta, we have lowered the prices of all our shirts in the <strong><a href="http://www.printfection.com/nexusgamestudio">online store</a></strong>. Now is a great time to show your support for Nexus and <a href="http://www.gravonaut.com/">Gravonaut</a> by rocking some of our sexy shirts, plus all profits made help aid future development of our games. If you&#8217;re on Facebook, you can also show some support by <a href="http://www.facebook.com/pages/Gravonaut/116698481707839?ref=sgm">&#8220;liking&#8221; Gravonaut</a>.</p>
<p>I am extremely excited to have finally hit this stage since we are in the final stretch now, has been a long time coming with too many sleepless nights and hair pulling moments, but thanks to our amazing team, family, and friends, it has made the process all worth it. I&#8217;m not giving any final dates yet, but I&#8217;m ball parking a week or two before submission.</p>
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		<title>Gravonaut and Nexus Shirts Available</title>
		<link>http://www.nexusgamestudio.com/2010/08/07/gravonaut-and-nexus-shirts-available/</link>
		<comments>http://www.nexusgamestudio.com/2010/08/07/gravonaut-and-nexus-shirts-available/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 01:07:00 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=475</guid>
		<description><![CDATA[As stated in the previous post update, there is a popular demand for the sexy Gravonaut shirt that was previewed on our Gravonaut Facebook page. I opened up a shop on the lovely site Printfection (I found they had some of the best results and nicest shirts out of all the services I tried) and [...]]]></description>
			<content:encoded><![CDATA[<p>As stated in the previous post update, there is a popular demand for the sexy Gravonaut shirt that was previewed on our <a href="http://www.facebook.com/pages/Gravonaut/116698481707839?ref=ts">Gravonaut Facebook page</a>. I opened up a shop on the lovely site Printfection (I found they had some of the best results and nicest shirts out of all the services I tried) and created a Nexus Game Studio store that has shirts with the Gravonaut logo and the Nexus logo.</p>
<p style="text-align: center;"><img class="alignnone" src="http://img.printfection.com/2/111/9991908/bvkFF.jpg" alt="" width="130" height="130" /><img class="aligncenter" src="http://img.printfection.com/2/2619/9991924/1KA0Q.jpg" alt="" width="130" height="130" /><img class="aligncenter" src="http://img.printfection.com/2/111/9991618/uTq9U.jpg" alt="" width="130" height="130" /><img class="alignnone" src="http://img.printfection.com/2/2619/9991952/CHCeo.jpg" alt="" width="130" height="130" /></p>
<p>White tee&#8217;s are $19.99 and coloured tee&#8217;s are $26.99 (they charge more  to print on coloured shirts). We hope you like the shirts, more will be  added in the future. Show your support by purchasing our shirts.</p>
<p><a href="http://www.printfection.com/NexusGameStudio">Click here to check out the store!</a></p>
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		<title>Gravonaut Update</title>
		<link>http://www.nexusgamestudio.com/2010/07/29/gravonaut-update/</link>
		<comments>http://www.nexusgamestudio.com/2010/07/29/gravonaut-update/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 02:59:58 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=471</guid>
		<description><![CDATA[Big strides have been made since the last update here on the official site, those who follow the facebook fan page are generally up to date on progress. We&#8217;re now nearing the end of development of Gravonaut, the last stages are being built, once those are done we&#8217;ve then hit the beta stage of development [...]]]></description>
			<content:encoded><![CDATA[<p>Big strides have been made since the last update here on the official site, those who follow the<a href="http://www.facebook.com/pages/Gravonaut/116698481707839?ref=ts"> facebook fan page</a> are generally up to date on progress. We&#8217;re now nearing the end of development of Gravonaut, the last stages are being built, once those are done we&#8217;ve then hit the beta stage of development in which we are polishing and balancing the game before we go gold and submit to the App store. What I can say for sure is an August release, more likely the earlier half than the later.</p>
<p>Over the past two months, we&#8217;ve squashed almost all the bugs (the final bugs are just presentation issues that will be fixed during beta) that deal with gameplay, added in new features such as vertical gameplay, and a graphics overhaul, all in addition to level development. During the past month we have also focused on player response from fellow gamers (hardcore to casual) that had the opportunity to play early builds of Gravonaut for us that allowed us to gather as much input and critiques as possible to make a better game, as usual this is still an on going process till this day till we finish.</p>
<p>If you&#8217;ve been following us on facebook, you&#8217;ll notice that we have a picture of a <a href="http://www.facebook.com/pages/Gravonaut/116698481707839?v=photos&amp;ref=ts#!/photo.php?pid=126505&amp;id=116698481707839">Gravonaut t-shirt</a>, it was only made for the intention of promotion but there seems to be a very positive response and demand for this shirt, close to release we are looking into having the shirt available to purchase for those interested, it&#8217;s a great way to show your support for Nexus and Gravonaut.</p>
<p>On a final note, tomorrow is the Canadian release of iPhone 4, I myself will be going first thing in the morning to get this bad boy, cannot wait to test Gravonaut on such powerful hardware, considering we get solid framerates on the iPhone 3G, much older hardware.</p>
<p>Be sure to follow us on <a href="http://twitter.com/NexusGameStudio">Twitter</a> and to &#8220;Like&#8221; <a href="http://www.facebook.com/pages/Gravonaut/116698481707839?ref=ts">Gravonaut on facebook</a> to support our development and help spread the word.</p>
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		<title>Still Alive and With a Big Update</title>
		<link>http://www.nexusgamestudio.com/2010/06/24/still-alive-and-with-a-big-update/</link>
		<comments>http://www.nexusgamestudio.com/2010/06/24/still-alive-and-with-a-big-update/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:38:29 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=449</guid>
		<description><![CDATA[Long time no see folks, we should start off by explaining why it has been so long since a new blog update. Well truth be told, life is getting rather busy at this time of year for some of us, even though we have been working extremely hard on all our projects. Some of you [...]]]></description>
			<content:encoded><![CDATA[<p>Long time no see folks, we should start off by explaining why it has been so long since a new blog update. Well truth be told, life is getting rather busy at this time of year for some of us, even though we have been working extremely hard on all our projects. Some of you may have noticed that I put out some little updates here and there via Twitter and Facebook, those are great sources for small updates that do not really need a blog update for.</p>
<p>On to some game news! Lets start off with Black Sun, first and foremost we have a ModDB and an IndieDB (their newly opened site) pages up and running, so if you are part of those communities then be sure to &#8220;watch&#8221; Black Sun on there, we could use the support. We have been working very hard on getting the engine up and running and recently running our very first stress test on actual Xbox 360 hardware with excellent results, in a nutshell let me say &#8220;lots of ships, smooth framerate&#8221;. Keep in mind that we do not have all our engine features implemented as well as it not being optimized for performance. Here&#8217;s a little sneak peek of what we had running during the stress test: <em></em></p>
<p><em>1024 ships @ ~4000 tris each, each ship applied with a test texture of 4096&#215;4096 resoltuion running at ~55 FPS.</em></p>
<p style="text-align: center;"><a href="http://img683.imageshack.us/img683/3471/img0286c.jpg"><img class="aligncenter" src="http://img683.imageshack.us/img683/3471/img0286c.jpg" alt="" width="298" height="223" /></a></p>
<p style="text-align: center;"><em>Off-screen pic taken showing only a fraction of the on-screen ships.</em></p>
<p style="text-align: left;">So far great results. We have much more done since that picture was taken about a month ago, more models being bult, ships being textured, etc. Still have quite someways until we can show off some actual in-game screenshots of the near final gameplay.</p>
<p style="text-align: left;">Next is Gravonaut. I&#8217;ve been putting my attention of Black Sun on hold for a bit so that I may finally get my focus back on Gravonaut. We&#8217;ve made some major improvements since our previous build, runs much better now, more levels, and our recent newly added feature of vertical gameplay! This adds a whole new level to the game, a feature that took some time to get working correctly but the results are worth it. The core features of the game are mainly complete, its just a matter of constructing levels now.</p>
<p style="text-align: center;"><a href="http://n5.cdn.cincopa.com/5-5.png?o=1&amp;id=0&amp;res=13&amp;h=41qlgbzmzjne11dohhnmuuifdtpxx2a2&amp;p=y&amp;pid=98152&amp;ph=j2rps4darduar22i13215okdwiuo1k3j&amp;d=AsDA7Ag_5CAA9-aoAkVSvVI&amp;as=mp3"><br />
</a><a href="http://www.nexusgamestudio.com/wp-content/uploads/2010/06/5-5.png"><img class="size-full wp-image-465  aligncenter" title="5-5" src="http://www.nexusgamestudio.com/wp-content/uploads/2010/06/5-5.png" alt="" width="288" height="192" /></a></p>
<p style="text-align: center;"><a href="http://www.nexusgamestudio.com/wp-content/uploads/2010/06/5-5.png"></a><em>Vertical Gameplay!</em></p>
<p style="text-align: left;">As we are getting closer to releasing Gravonaut, we want to start spreading the word. We have a lovely <a href="http://www.facebook.com/NexusSteve#!/pages/Gravonaut/116698481707839?ref=ts">Facebook page</a> up and running and you can show your support by simply clicking <em>&#8220;Like&#8221;</em>. On there we have been posting new media before the website, so for the latest news on Gravonaut and to show your indie support, be sure to join the <a href="http://www.facebook.com/NexusSteve#!/pages/Gravonaut/116698481707839?ref=ts">Facebook page</a>.</p>
<p style="text-align: left;">That&#8217;s about it for this update, be sure to stay tuned to this site for some upcoming news in the next few weeks regarding some other projects we are doing on the side. As much as we love to, we really want to keep you guys informed and we do apologize for the lack up updates recently. To stay fully informed, be sure to follow us on <a href="http://www.twitter.com/NexusGameStudio">Twitter</a> and join us on the <a href="http://www.facebook.com/profile.php?id=613110136#/group.php?gid=25587692894">Nexus Facebook</a> and <a href="http://www.facebook.com/NexusSteve#!/pages/Gravonaut/116698481707839?ref=ts">Gravonaut Facebook</a>.</p>
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		<title>New and Improved</title>
		<link>http://www.nexusgamestudio.com/2010/05/07/new-and-improved/</link>
		<comments>http://www.nexusgamestudio.com/2010/05/07/new-and-improved/#comments</comments>
		<pubDate>Fri, 07 May 2010 17:20:53 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=432</guid>
		<description><![CDATA[As you may notice, the website is all new and shiny looking. We hope you like the new website as it adds a stylish new look but keeping the features of the old site. As a heads up, the site has some very minor bugs, so keep in mind it is a work in progress.
On [...]]]></description>
			<content:encoded><![CDATA[<p>As you may notice, the website is all new and shiny looking. We hope you like the new website as it adds a stylish new look but keeping the features of the old site. As a heads up, the site has some very minor bugs, so keep in mind it is a work in progress.</p>
<p>On to some game news! First up is Black Sun, hopefully by next week we&#8217;ll have some new media on the game to share with you guys, we&#8217;ve been working extremely hard to get the game up and running along with modeling, texturing, etc. We are still extremely early in development and we have a long road ahead of us. On to Gravonaut, the game is coming along slowly since all efforts switched back to Black Sun, though we are about to switch back. After discussion we decided to release an iPad version after the iPhone version due to the fact that, well&#8230; we do not have iPads yet since they have not been released outside the USA, and no, we&#8217;re not importing. We have been developing on an iPad simulator but that has seemed to cause issues with development, so we are holding off until we get the actual device someday. Right now we are focusing on iPhone and iPod Touch release as primary, then iPad possibly later on. We&#8217;re shooting for an end of the month release, stay tuned on that.</p>
<p>Lastly we have ModDB pages setup, for those who are users of ModDB, be sure to watch us and Black Sun at the links below.</p>
<p><a href="http://www.moddb.com/company/nexus-game-studio">Nexus Game Studio</a></p>
<p><a href="http://www.moddb.com/games/black-sun">Black Sun</a></p>
<p>Don&#8217;t forget to join our <a href="http://www.nexusgamestudio.com/community-forums/">community forums</a>, we really want your guys input on what you would like to see and other discussion to help make our games better.</p>
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		<title>This Just In&#8230;</title>
		<link>http://www.nexusgamestudio.com/2010/04/25/this-just-in/</link>
		<comments>http://www.nexusgamestudio.com/2010/04/25/this-just-in/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 03:29:26 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/2010/04/25/this-just-in/</guid>
		<description><![CDATA[Over the next few days the site will be updated, I&#8217;m holding off of uploading new media until the update is complete since we will have an overhauled gallery on the site. Mean time feel free to use the site and forums since they will still be active.
]]></description>
			<content:encoded><![CDATA[<p>Over the next few days the site will be updated, I&#8217;m holding off of uploading new media until the update is complete since we will have an overhauled gallery on the site. Mean time feel free to use the site and forums since they will still be active.</p>
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		<title>An Out Of This World Update</title>
		<link>http://www.nexusgamestudio.com/2010/04/14/an-out-of-this-world-update/</link>
		<comments>http://www.nexusgamestudio.com/2010/04/14/an-out-of-this-world-update/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 22:34:01 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=302</guid>
		<description><![CDATA[Three updates in 2 weeks? Now that&#8217;s crazy talk. This update is some major news for us so lets dig right into it. First and foremost, I would like to introduce you all to Kyle, our newest member to the Nexus team. He is our second programmer added to the team to help us with [...]]]></description>
			<content:encoded><![CDATA[<p>Three updates in 2 weeks? Now that&#8217;s crazy talk. This update is some major news for us so lets dig right into it. First and foremost, I would like to introduce you all to Kyle, our newest member to the Nexus team. He is our second programmer added to the team to help us with development on the Black Sun project.</p>
<p>The second piece of news I would like to reveal is our mobile game which is entitled &#8220;Gravonaut&#8221; (genius, I know). This game is our first iPad game with an iPhone and iPod Touch release very shortly after. This game was meant to be a simple side project for us as it is our first step into Apple development, as well we wanted to focus all our resources on Black Sun, so simplicity was key.</p>
<p style="text-align: center;"><a href="http://www.nexusgamestudio.com/wp-content/uploads/2010/04/Screen1.jpg"><img class="size-full wp-image-303  aligncenter" title="Screen1" src="http://www.nexusgamestudio.com/wp-content/uploads/2010/04/Screen1.jpg" alt="Screen taken from Alpha build and is not final." width="379" height="253" /></a></p>
<p style="text-align: center;"><em>Note: Screen taken from Pre-Alpha build, not final game.<br />
</em></p>
<p>To explain the game a bit more, it is a 2D sidescroller where you have no control over the characters movement, but instead to control him you must control gravity itself. Flipping gravity will cause the character to change orientation allowing him to overcome obstacles. We went with a simple 8 bit style to it but do not let it&#8217;s looks fool you for it is an extremely challenging game.</p>
<p>We are hoping to release Gravonaut later this month on iPad and the iPhone / iPod Touch versions in May. Be sure to join our <a href="http://www.nexusgamestudio.com/forums/">forums</a> for your input and more details and media on our games like Gravonaut.</p>
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		<title>Apple Approved</title>
		<link>http://www.nexusgamestudio.com/2010/04/12/apple-approved/</link>
		<comments>http://www.nexusgamestudio.com/2010/04/12/apple-approved/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 23:03:28 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=300</guid>
		<description><![CDATA[Just a quick update today, I just wanted to post on here that we officially have our license and SDK to develop for iPhone and iPad. So now we can release our game for these devices on the App Store. Within the coming days we will be posting some media of our iPad/iPhone game to [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick update today, I just wanted to post on here that we officially have our license and SDK to develop for iPhone and iPad. So now we can release our game for these devices on the App Store. Within the coming days we will be posting some media of our iPad/iPhone game to give you a taste of whats coming. Development is going along fantastic, keep in mind its a side project game. It&#8217;s simple, fun, but hard game as we attempt Apple development, its our first but not our last game for those platforms.</p>
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		<title>One Small Step For Man&#8230;</title>
		<link>http://www.nexusgamestudio.com/2010/04/06/one-small-step-for-man/</link>
		<comments>http://www.nexusgamestudio.com/2010/04/06/one-small-step-for-man/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 03:53:12 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=294</guid>
		<description><![CDATA[
+++Decrypting Transmission+++
***Please Stand By***
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-298" title="Teaser" src="http://www.nexusgamestudio.com/wp-content/uploads/2010/04/Teaser1.jpg" alt="Teaser" width="297" height="297" /></p>
<p style="text-align: center;">+++Decrypting Transmission+++</p>
<p style="text-align: center;">***Please Stand By***</p>
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		<title>Biting the Apple</title>
		<link>http://www.nexusgamestudio.com/2010/03/26/biting-the-apple/</link>
		<comments>http://www.nexusgamestudio.com/2010/03/26/biting-the-apple/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 16:21:06 +0000</pubDate>
		<dc:creator>Steve Boyce</dc:creator>
				<category><![CDATA[Nexus Game Studio]]></category>

		<guid isPermaLink="false">http://www.nexusgamestudio.com/?p=288</guid>
		<description><![CDATA[Yesterday was a fun day for us, we picked up our new Mac Mini for the studio (sorry but we&#8217;re not that rich to buy a lovely iMac). So you may be wondering why we need one when we already have a room filled full of PC&#8217;s? Today we are marking our first day of [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday was a fun day for us, we picked up our new Mac Mini for the studio (sorry but we&#8217;re not that rich to buy a lovely iMac). So you may be wondering why we need one when we already have a room filled full of PC&#8217;s? Today we are marking our first day of iPhone / iPod Touch game development. We have two games we are developing in our spare time, sort of side projects for us along side our Xbox 360 title. These games will hopefully be released within the next two months, they are smaller, simpler games, but its a great way to help expand our portfolio as well as bring in a little income to support the studio.</p>
<p style="text-align: center;"><a href="http://img707.imageshack.us/img707/4794/24221101501572432051376.jpg"><img class="   aligncenter" src="http://img707.imageshack.us/img707/4794/24221101501572432051376.jpg" alt="" width="241" height="319" /></a></p>
<p style="text-align: center;">
<p>Cant talk much right now on the games we are making, but we will announce someday soon along with some media on the games we are making for the iPhone. Stay tuned to the site as well as the <a href="http://www.nexusgamestudio.com/forums/">forums</a> for more details on our projects.</p>
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